65 chemical weapons during the First World War, and their impact across three generations (59 Productions: 2014). As documented in reviews and production materials, it incorporates live filmmaking on stage, using cameras, “cuts between close-up and long shot” (Tripney: 2016), and carefully controlled microphones to construct a cinematic version of the action in real time. As Philip Auslander argues, live performance has increasingly responded to the dominance of mediatised forms by becoming “as much like them as possible” (2008: 8), a claim reflected in Mitchell’s integration of cinematic techniques. However, this position is complicated by the production’s simultaneous exposure of its own mechanisms: the audience encounters both the constructed film on screen and the visible processes behind its creation, including performers and technicians moving in and out of view. This resists full assimilation into cinematic form, suggesting that rather than simply reproducing media, Mitchell’s work foregrounds the tension between theatrical liveness and mediation. As a result, spectatorship becomes fragment- ed, with audiences being required to negotiate between live action and mediated image. As Balme suggests, intermediality reshapes perception, requiring the audience to actively negotiate where to look rather than passively receiving a unified image (Balme 2008). This fragmentation not only mirrors contemporary multi-screen viewing habits, but also reshapes the audience’s role, demanding a more self-aware and selective mode of engagement. Rider Spoke, created by Blast Theory, offers a contrasting example of what this essay defines as “participatory intermediality”, extending beyond the perceptual focus of Balme’s model. While Mitchell’s The Forbidden Zone reconfigures how performance is seen, Rider Spoke reconfigures how it is made. Participants are equipped with a bicycle, headphones, and a mobile device, and are guided through the city by an audio narrator who prompts them to reflect on personal questions and “plant [their] own recorded answers” (Benedictus, 2007). These recordings are then made available to others, creating a networked system of user-generated content. The work combines multiple media forms - particularly mobile technologies such as games and apps - in line with Balme’s definition of intermediality. However, unlike representational intermediality, where media reshape perception, Rider Spoke shifts the audience from observer to active participant, with engagement enacted through movement, decision-making, and contribution. This participation is structured rather than open. This creates a tension between the appearance of freedom and the reality of control, as participants are invited to contribute only within parameters that define the limits of their agency. In this sense, technology - often associated with distance - functions as a mechanism of connection, enabling private reflection within a public setting. In Mitchell’s work, intermediality operates at the level of representation, using film to reshape how audiences perceive theatrical action. Although this produces a layered and fragmented spectatorship, the performance remains grounded in a
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